![]() ![]() If you run away outside detection range, no report is sent. If you lose or loiter, the report is sent. If you attack and win, no report is sent. Once the report timer is triggered, there are three possible results. And now the strike group in the next town over is on its way, preceded by a few cruise missiles for good measure. However, you suddenly notice you screwed up and sent your ‘Armless little ELINT ship to fight the garrison! Before unpausing, you turn the ship around and send it back into the wastes, before sending your badass super corvette in to smash face.Įxcept when that corvette passes into visual range, you just get insta-reported. You see the green timer bar, the signal ripples appear. Imagine if you will, a backwater settlement garrison, spotting your ship visually 100km out. What does this equation look like for IR?ġ71km / 651km/h = 0.262 h = 15.76 minutesĬonsidering that gives me a 97% chance of success, we can start to see a minimum threshold of around 15 minutes starting to appear. So if the clock starts when I am 203km away, if the garrison reports under 18.7 minutes, then I don’t get a sudden strike! This implies that 87% of the time, a garrison will NOT report faster than 18.7 minutes. Note however that it has a 97% chance if there is IR detection present, and only 87% chance if Radar is present. Considering it can cross 100km in 9.2 minutes, it is almost certain to succeed. So if this ELINT ship attacks an enemy garrison with no radar or IR at high noon, it has to cover 100km of ground before the enemy sounds the alarm. I ran some tests and discovered that some settlements took upwards of 35 minutes to report me while I buzzed around overhead, while others did it in 19 minutes or less. So here is the trick: Reporting Time Is Not Uniform. So that’s why if you flew say 500km of a strike group town with your Sevastopol, they didn’t immediately spot you! Remember however, that the modules in game have a hard cap of 750km Radar and 300km IRST.Īlso note that when you land, radar range is cut severely. That’s a hard number, no ifs ands or buts. The IR signature is the range at which you will show up on enemy IRST. ![]() 100km is the sight range at noon, and 75km is the sight range at midnight. The visual detection system is fairly simple. Visually, through Radar, and through Infrared. My take on a sneaky early warning and scout ship. This is the ship we will use to work some numbers. The key random element in this number is the detection time of the enemy being attacked. (Note, I didn’t say ‘towns’ or ‘garrisons’) With the help of other player walkthroughs, you might even create your own Sudden Strike II walkthrough, albeit with your own flair, that might help other players to complete levels of Sudden Strike II so much easier.In summary, the chance for sudden strike means your battlegroup will succeed against Chance% of the enemy groups you may encounter. While watching Sudden Strike II walkthrough, try to analyze every detail so that you could smoothly coast through every level of Sudden Strike II with ease. Of course, sometimes, only Sudden Strike II walkthrough is not enough and at least some skill is required to successfully complete various levels of Sudden Strike II and other similar games. With the help of Sudden Strike II walkthrough, you will get to where you want be in no time. Here, you might find Sudden Strike II walkthrough. Games like Sudden Strike II or any other game of PC games genre and/or similar style. ![]() Obstacles, that could potentially hinder the experience or cause some unwanted frustration.Players like to record and show other players how to complete levels of games. Any experienced gamer of Strategy games sub genre or an inexperienced, casual newcomer to the PC games genre altogether, might encounter some obstacles in Sudden Strike II game or game of similar style. In many ways, video game Sudden Strike II might prove to be somewhat difficult or hard to complete for players of any kind. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |