![]() Finally, when you get them, put some Science Vessels near the lines. The Hyperion can round out the anti-air defense. Put Missile Turrets at even intervals next to your Bunkers, and also produce Goliaths in the 20s, as well. This sounds like a lot, but you're going to pull a lot of these Tanks when you mount the push on the Overmind, so you should have a lot. You're also going to want about 20 Siege Tanks around, some Sieged and others not. As you build up, have at least five bunkers spaced out in the southern border of this Terran base (line them up, more or less, with the southernmost mineral deposit), and fill them up with range-upgraded Marines. The Zerg do attack this base rather ferociously, so you're going to want a powerful perimeter defense. Set your SCVs to start mining, then put your starting infantry into the Bunkers. Note the ludicrous amount of minerals that are in this base! You're likely to be mining from here until near the end of this scenario. It starts out fairly developed, giving you a few Bunkers as well as Missile Turrets for defense. In the upper left corner of the map is your Terran base. Start working on a defense early on so that you can set it up and forget. This means a lot of switching back and forth between the two bases, something that you'll have to get used to quickly. The following two sections detail what to do at the two bases even though they are separated here, you should be doing most of these things simultaneously. The first half-hour or so of play should be devoted to building and maintaining your base. This means that you may build up to a unit supply count of 400 in this mission, easily dwarfing any army you've ever wielded at this point. Your only task is to destroy the Zerg Overmind, located at the center of the map and surrounded by layers and layers of thick Zerg defense to this end, you are given not one, but two races to control, two bases, and two sets of supply resources. Whatever you want to call it, this one will be a fair challenge the first time you play it. ![]() The hardest mission available until Brood War came out. With the blessing of the repentant Council, Tassadar and Zeratul's forces ally with Jim Raynor's Terran army for one decisive blow to destroy the Zerg Overmind. The defenses to the Overmind have been weakened now is the time to strike. Tassadar, Raynor, and Zeratul must survive.Gantrithor (Tassadar's enhanced Carrier).Hyperion (Jim Raynor's enhanced Battlecruiser). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |